using System;
using UnityEngine;
namespace DanielSig.Geometry
{
	public interface ISphericalCoordinates : IDirection
	{
		Vector3 sphericalCoordinates
		{
			get;
			set;
		}
		float distance
		{
			get;
			set;
		}
		Vector3 normal
		{
			get;
			set;
		}
	}
}

